Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Hershel Smith's job. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Attacked by enemies that Hershel Smith easily defeat. |
4 |
27 |
Gain Enemy if Hershel Smith don't already have one. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Hershel Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Hershel Smith is chosen to represent Hershel Smith's faith in a vid show or other highly public forum. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Hershel Smith is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Hershel Smith secretly provide religious rites for a dying leader or noble, although they do not share Hershel Smith's faith. Gain an Ally in the family and a Rival who disagrees with Hershel Smith's choice. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
50 |
Suffered a deep tragedy. |
10 |
50 |
Dropped out of the merchant academy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Hershel Smith have been following false teachings! |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
Find Ancient Technology. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Contact with Government. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |