Retired Team Leader Ian Teague  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 82 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 5 (-1)111585
Intrepid
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Fencing) 1
Persuade 4
Profession (Spacer/Belter) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal12
Drifter Scavenger 02
Agent Intelligence 01
Believer Holy Warrior Hopeful02
Scout Surveyor 02
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
EducationGraduated
Army Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
West Hicks Rival 1 1 1 3 Murrissi (M/33)
Antoinette Byrd Rival 1 0 3 1 Dolphin, Imperium (F/8)
Relationship redefined. Contact becomes an rival.
Tessie Edwards Contact 1 0 0 0 Dynchia (F/56)
Tessie Edwards is particularly unusual, such as an artificial intelligence or very alien being.
Pefa Pak Contact 2 1 1 0 Bwap (M/53)
Henriette Marsden Contact 2 2 1 4 Kargol (F/16)
Cherly Eade Contact 2 1 3 1 Murrissi (F/44)
Kealos Teuoilri Kaoearl Enemy 0 2 3 4 Aslan (M/27)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 22 Study Streetwise as a hobby.
1 22 Graduated.
2 22 Became a Army (Cavalry) with the new title Private.
2 26 Assigned to an urbanised planet torn by war.
2 26 Attempt at commissioned failed.
2 26 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Cavalry).
3 27 Forced out after co-operating with military investigation in commanding officer's illegal activity.
4 27 Failed to qualify for Enforcer (Rogue).
4 27 Became a Drifter (Scavenger).
4 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 31 Continued as Drifter (Scavenger).
5 33 Severely injured. Fully recovered. Owe 2,500 for medical bills.
6 33 Became a Agent (Intelligence).
6 34 Ian Teague's work ends up coming home with Ian Teague, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 34 Became a Believer (Holy Warrior) with the new title Hopeful.
7 35 Ian Teague faith is shaken.
8 38 Continued as Believer (Holy Warrior).
8 41 Ian Teague have been following false teachings!
9 41 Became a Scout (Surveyor).
9 44 Severely injured. Owe 12,500 for medical bills.
10 45 Continued as Scout (Surveyor).
10 48 Ian Teague's ship is damaged, and Ian Teague have to hitch-hike Ian Teague's way back across the stars to the nearest scout base.
10 48 Gain 5 Contacts. Gain 1 Enemies.
11 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 50 Ian Teague faith is shaken.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 52 Retired at age 52.
12 52 Continued as Believer (Missionary/Humanitarian).
12 56 Ian Teague is sent to a new community or parish to preach The Word among the poor.
12 56 Forced to continue current assignment.
12 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 56 Aging Crisis. Owe 20,000 for medical bills.
13 56 Continued as Believer (Missionary/Humanitarian).
13 59 Ian Teague accepted an offer of inducements to betray Ian Teague's faith. Gain 140,000 in cash.
13 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired.
14 62 Moved to a new world.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 67 Moved to a new world.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 70 Moved to a new world.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 75 Good fortune.
18 76 Aging Crisis. Owe 10,000 for medical bills.
18 79 Birth or Death involving a family member or close friend.
19 80 Aging Crisis. Owe 50,000 for medical bills.
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