Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
An expedition or voyage goes wrong, leaving Ignacio Steen stranded in the wilderness. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
25 |
Find Ancient Technology. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
28 |
Contact with Government. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Ignacio Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Find valuable salvage. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Drafted into Marine Support |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
44 |
Encounter a Psionic institute. |
8 |
44 |
Tested for psionic powers |
8 |
45 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
8 |
45 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
9 |
45 |
Became a Psion (Wild Talent). |
9 |
47 |
Advanced training in a specialist field. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Psion (Wild Talent). |
10 |
52 |
Pick up potentially useful information using Ignacio Steen's psychic powers. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Contact with Government. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |