Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Irwin Strachan is rewarded for Irwin Strachan's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Irwin Strachan's homeworld, and Irwin Strachan is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Arrested and charged. |
4 |
33 |
Successfully defended self. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Involved in a feud with a rival criminal organization. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Irwin Strachan's business or ship thrives. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Irwin Strachan's normal circles. Gain a Contact. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A series of bad deals and decisions force Irwin Strachan into bankruptcy. Irwin Strachan salvages what Irwin Strachan can. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Contact with Government. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |