Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Isaiah Janson's trade routes and contacts, forcing Isaiah Janson to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scout (Courier) with previous rank. |
5 |
34 |
Spend several years jumping from world to world in Isaiah Janson's scout ship. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
Isaiah Janson spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Gain a contact in an alien race. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Good fortune |
8 |
49 |
Promoted to Scout (Courier) rank 2. |
9 |
49 |
Continued as Scout (Courier). |
9 |
50 |
Isaiah Janson's ship is damaged, and Isaiah Janson have to hitch-hike Isaiah Janson's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Isaiah Janson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |