Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Jar Wright's work ends up coming home with Jar Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Jar Wright far from home. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Find Ancient Technology. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Jar Wright's Contacts or Allies betrays Jar Wright, ending Jar Wright's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Switched to Merchant (Free Trader). |
9 |
46 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
52 |
A series of bad deals and decisions force Jar Wright into bankruptcy. Jar Wright salvages what Jar Wright can. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Jar Wright refused an offer of inducements to betray Jar Wright's faith. Gain 5 enemies. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Continued as Believer (Holy Warrior). |
13 |
61 |
Jar Wright secretly provide religious rites for a dying leader or noble, although they do not share Jar Wright's faith. Gain an Ally in the family and a Rival who disagrees with Jar Wright's choice. |
13 |
61 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Continued as Believer (Holy Warrior). |
14 |
63 |
Jar Wright faith is shaken. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
67 |
Jar Wright faith is shaken. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Continued as Believer (Holy Warrior). |
16 |
71 |
Jar Wright accepted an offer of inducements to betray Jar Wright's faith. Gain 100,000 in cash. |
16 |
73 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
73 |
Forced to muster out. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Retired. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |