Retired Combat Leader Jar Wright  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vlazhdumecta 82 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 5 (-1)None111355
Sure
 
Skills
Admin 0
Astrogation 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Heavy Weapons (Artillery) 1
Investigate 0
Leadership 1
Mechanic 2
Persuade 2
Pilot (Spacecraft) 1
Recon 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Entertainer Artist 01
Merchant Merchant Marine Crewman01
Drifter Scavenger 25
Merchant Free Trader 13
Believer Holy Warrior Combat Leader25
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Leota Parker Rival 0 2 2 1 Vlazhdumecta (F/82)
Arch Richey Enemy 0 4 2 0 Vlazhdumecta (M/17)
Anner Castro Enemy 0 5 3 0 Vlazhdumecta (F/72)
Ebba Fallow Enemy 0 3 1 3 Irhadre (F/75)
Tomas Howlett Ally 4 0 2 5 Vlazhdumecta (M/13)
Relationship redefined. Enemy becomes an ally.
Adeline Gomez Enemy 0 3 1 1 Vlazhdumecta (F/32)
Walter Sim Enemy 0 4 4 2 Dynchia, Imperium (F/22)
Roe Hutchinson Ally 5 0 1 1 Vlazhdumecta (M/67)
Webb Lette Rival 2 0 6 1 Thaggeshi (M/25)
Relationship becomes more moderate.
Isaiah Lucas Ally 2 0 0 0 Sylean (M/65)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Jar Wright's work ends up coming home with Jar Wright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Entertainer (Artist).
2 23 An investigation, tour, project or expedition goes wrong, stranding Jar Wright far from home.
3 23 Failed to qualify for Line/Crew (Navy).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Bankrupted by a rival. Gain the other trader as a Rival.
4 27 Failed to qualify for Artist (Entertainer).
4 27 Became a Drifter (Scavenger).
4 28 Find Ancient Technology.
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Continued as Drifter (Scavenger).
5 34 A romantic relationship ends badly. Gain a Rival or Enemy.
6 35 Continued as Drifter (Scavenger).
6 38 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Continued as Drifter (Scavenger).
7 41 Encounter a Psionic institute.
7 41 Tested for psionic powers
7 42 Promoted to Drifter (Scavenger) rank 2.
8 42 Continued as Drifter (Scavenger).
8 44 Betrayed by a friend. One of Jar Wright's Contacts or Allies betrays Jar Wright, ending Jar Wright's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Switched to Merchant (Free Trader).
9 46 Given advanced training in a specialist field
9 48 Promoted to Merchant (Free Trader) rank 1.
10 48 Continued as Merchant (Free Trader).
10 52 A series of bad deals and decisions force Jar Wright into bankruptcy. Jar Wright salvages what Jar Wright can.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Free Trader).
11 53 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Became a Believer (Holy Warrior) with the new title Hopeful.
12 57 Jar Wright refused an offer of inducements to betray Jar Wright's faith. Gain 5 enemies.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Continued as Believer (Holy Warrior).
13 61 Jar Wright secretly provide religious rites for a dying leader or noble, although they do not share Jar Wright's faith. Gain an Ally in the family and a Rival who disagrees with Jar Wright's choice.
13 61 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Continued as Believer (Holy Warrior).
14 63 Jar Wright faith is shaken.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 65 Continued as Believer (Holy Warrior).
15 67 Jar Wright faith is shaken.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 69 Continued as Believer (Holy Warrior).
16 71 Jar Wright accepted an offer of inducements to betray Jar Wright's faith. Gain 100,000 in cash.
16 73 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
16 73 Forced to muster out.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 73 Retired.
17 77 A new romantic starts. Gain an Ally.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 78 Good fortune.
19 81 Aging Crisis. Owe 10,000 for medical bills.
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