Retired 3rd Officer Jerry McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 82 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 5 (-1)111985
Eccentric
 
Skills
Admin 2
Athletics 0
Broker 0
Electronics (Comms) 2
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Heavy Weapons 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Science (Physical Sciences) 0
Stealth 1
Streetwise 0
Survival 0
Tactics (Military) 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal12
Merchant Merchant Marine 3rd Officer34
Drifter Scavenger 03
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Rafael Gillis Contact 2 1 1 2 Geonee (M/39)
Alf Shapter Enemy 0 3 3 5 Ronnin (M/15)
Rhea Dinan Ally 1 2 6 1 Geonee (F/12)
Relationship becomes more intense. Contact becomes an ally.
Adam Weakman Contact 1 1 1 6 Geonee (M/67)
Adam Weakman is in desperate trouble and could use the character’s help.
Sammie Harris Ally 4 0 1 3 Geonee (F/29)
Relationship becomes more intense.
Marvin Bramer Ally 3 0 3 0 Geonee (M/18)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 19 On the front lines of a planetary assault and occupation.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Star Marine).
2 23 A mission goes wrong and Jerry McKee is stranded behind enemy lines. Ejected from the service.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 A good deal ensures Jerry McKee is living the high life for a few years.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 28 Given advanced training in a specialist field
4 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 31 Continued as Merchant (Merchant Marine).
5 35 Make an unexpected connection outside Jerry McKee's normal circles. Gain a Contact.
5 35 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 35 Continued as Merchant (Merchant Marine).
6 39 Given advanced training in a specialist field
6 39 Forced to muster out.
7 39 Failed to qualify for Army Support (Army).
7 39 Became a Drifter (Scavenger).
7 42 Attacked by enemies that Jerry McKee easily defeat.
7 42 Gain Enemy if Jerry McKee don't already have one.
8 43 Continued as Drifter (Scavenger).
8 46 A romantic relationship ends badly. Gain a Rival or Enemy.
9 47 Aging Crisis. Owe 60,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Drifter (Scavenger).
9 49 Betrayed by a friend. One of Jerry McKee's Contacts or Allies betrays Jerry McKee, ending Jerry McKee's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired.
10 51 Betrayal. Convert an Ally into a Rival or Enemy.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 57 Moved to a new world.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 60 Gained a contact.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 68 Gained a contact.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 81 Aging Crisis. Owe 20,000 for medical bills.
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