Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Drifter (Scavenger). |
3 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
26 |
Jessie Day refused an offer of inducements to betray Jessie Day's faith. Gain 1 enemies. |
4 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
26 |
Continued as Believer (Mainstream Believer). |
5 |
28 |
Jessie Day is chosen to represent Jessie Day's faith in a vid show or other highly public forum. |
5 |
30 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
30 |
Voluntarily left Mainstream Believer |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
34 |
Good fortune |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Jessie Day's Contacts or Allies betrays Jessie Day, ending Jessie Day's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Jessie Day accepted an offer of inducements to betray Jessie Day's faith. Gain 210,000 in cash. |
9 |
41 |
Returned to Drifter (Scavenger). |
9 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Returned to Believer (Mainstream Believer). |
10 |
45 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Victim of a crime. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Victim of a crime. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |