Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Science (Physical Sciences/Physics) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
26 |
Jessie Weddall is caught in the periphery of a scandal. |
2 |
26 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
A mission goes wrong and Jessie Weddall is stranded behind enemy lines. Ejected from the service. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
31 |
Jessie Weddall learn something Jessie Weddall should not have – a corporate secret, a political scandal – which Jessie Weddall can profit from illegally. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Jessie Weddall learn something Jessie Weddall should not have – a corporate secret, a political scandal – which Jessie Weddall can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
40 |
Hard times caused by a lack of interstellar trade costs Jessie Weddall Jessie Weddall's job. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Betrayed by a friend. One of Jessie Weddall's Contacts or Allies betrays Jessie Weddall, ending Jessie Weddall's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Returned to Believer (Missionary/Humanitarian). |
9 |
51 |
Jessie Weddall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Returned to Believer (Missionary/Humanitarian). |
11 |
58 |
Jessie Weddall come into conflict with a splinter group Jessie Weddall's own religion which maintains Jessie Weddall's version is the wrong one. Gain 3 Rivals. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |