Retired Explorer Joe Pearson  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 82 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 1 (-2)111481
Embarrassed, Small-Minded, Toadying
 
Skills
Admin 0
Art (Performing) 0
Athletics (Dexterity) 1
Carouse 1
Deception 0
Diplomat 0
Drive (Track) 1
Drive (Wheel) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 0
Language 0
Navigation 1
Persuade 2
Pilot 0
Profession (Sports/Atmosphere Surfing) 2
Profession (Worker/Civil Engineering) 1
Recon 1
Science (Life Sciences/Biology) 1
Stealth 1
Steward 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Rogue Thief 11
Citizen Colonist Explorer45
Army Cavalry Private01
Drifter Scavenger 01
Citizen Corporate 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 04
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Mark Perez Ally 4 0 0 3 Azhanti (M/26)
Forgiveness.
Jay Toll Enemy 0 3 2 0 Azhanti (M/23)
Jay Toll gains in power.
Elijah Kinghead Contact 1 1 1 6 Sylean (M/82)
August Magrath Contact 0 2 2 2 Azhanti (M/24)
 
Term Age History
1 18 Entered University.
1 21 Study Heavy Weapons (Artillery) as a hobby.
1 22 Graduated.
2 22 Became a Entertainer (Artist).
2 24 An investigation, tour, project or expedition goes wrong, stranding Joe Pearson far from home.
3 24 Became a Rogue (Thief).
3 26 Good fortune
3 28 Promoted to Rogue (Thief) rank 1.
4 28 Voluntarily left Thief
4 28 Became a Citizen (Colonist).
4 30 Joe Pearson's business expands, Joe Pearson's corporation grows, or the colony thrives.
4 32 Promoted to Citizen (Colonist) rank 1.
5 32 Continued as Citizen (Colonist).
5 36 Joe Pearson is rewarded for Joe Pearson's diligence or cunning.
5 36 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 36 Continued as Citizen (Colonist).
6 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 40 Promoted to Citizen (Colonist) rank 3.
7 40 Continued as Citizen (Colonist).
7 41 Moved to a new world.
7 44 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
8 44 Continued as Citizen (Colonist).
8 45 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 45 Became a Army (Cavalry) with the new title Private.
9 49 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9 49 Gain rebels as Enemy
10 49 Became a Drifter (Scavenger).
10 50 Gained a contact.
10 53 Forced to muster out.
11 53 Switched to Citizen (Corporate).
11 57 A revolution, attack or other unusual event throws Joe Pearson's life into chaos, forcing Joe Pearson to leave the planet.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Joe Pearson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 64 Joe Pearson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Joe Pearson's faith.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 65 Retired.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 71 Gained a contact.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 75 Gained a contact.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 60,000 for medical bills.
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