Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Public opinion turns on Judge Bluit. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Judge Bluit's Contacts or Allies betrays Judge Bluit, ending Judge Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
38 |
Scarred. |
7 |
38 |
Became a Merchant (Broker). |
7 |
39 |
Risk Judge Bluit's fortune on a possibility lucrative deal and win. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Judge Bluit's normal circles. Gain a Contact. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
53 |
Judge Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Judge Bluit accepted an offer of inducements to betray Judge Bluit's faith. Gain 770,000 in cash. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |