Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Promoted to Entertainer (Performer) rank 1. |
3 |
23 |
Voluntarily left Performer |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Moved to a new world. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
29 |
Psychologically damaged by Judson Lewis's time in the scouts. |
4 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
31 |
Voluntarily left Surveyor |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Judson Lewis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Judson Lewis's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Judson Lewis's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Judson Lewis's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
52 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Broker) rank 2. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Broker |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Gained a contact. |
11 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Voluntarily left Holy Warrior |
12 |
59 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |