Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Kapa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
27 |
Join homeworld’s celebrity circles |
3 |
27 |
Gain a contact |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Voluntarily left Artist |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Kapa's business expands, Kapa's corporation grows, or the colony thrives. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Voluntarily left Worker |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Spend several years jumping from world to world in Kapa's scout ship. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Kapa spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Gain a contact in an alien race. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
Kapa's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kapa fail to help. Gain an Enemy. |
7 |
42 |
Psychologically damaged by Kapa's time in the scouts. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
47 |
When dealing with an alien race, Kapa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
50 |
Kapa's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |