Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Karl Casey's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Karl Casey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Graduated. |
7 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Make an unexpected connection outside Karl Casey's normal circles. Gain a Contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Moved to a new world. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Karl Casey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Became a Agent (Intelligence). |
10 |
57 |
Karl Casey went above and beyond the call of duty. |
10 |
57 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Agent (Intelligence). |
11 |
60 |
Birth or Death involving a family member or close friend. |
11 |
61 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Continued as Agent (Intelligence). |
12 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
65 |
Promoted to Agent (Intelligence) rank 3. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Agent (Intelligence). |
13 |
66 |
Karl Casey went above and beyond the call of duty. |
13 |
69 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Voluntarily left Intelligence |
14 |
69 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Karl Casey secretly provide religious rites for a dying leader or noble, although they do not share Karl Casey's faith. Gain an Ally in the family and a Rival who disagrees with Karl Casey's choice. |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Retired. |
16 |
81 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |