Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lennie Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Lennie Duffey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
34 |
A job goes wrong, forcing Lennie Duffey to flee off-planet. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Gained a contact. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attacked by enemies that Lennie Duffey easily defeat. |
7 |
41 |
Gain Enemy if Lennie Duffey don't already have one. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
42 |
Voluntarily left Barbarian |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Lennie Duffey is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Lennie Duffey secretly provide religious rites for a dying leader or noble, although they do not share Lennie Duffey's faith. Gain an Ally in the family and a Rival who disagrees with Lennie Duffey's choice. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Lennie Duffey secretly provide religious rites for a dying leader or noble, although they do not share Lennie Duffey's faith. Gain an Ally in the family and a Rival who disagrees with Lennie Duffey's choice. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Lennie Duffey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
Severely injured. Owe 20,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |