Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Failed to qualify for Broker (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Severely injured. Owe 20,000 for medical bills. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Leslie Grain's life into chaos, forcing Leslie Grain to leave the planet. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Leslie Grain secretly provide religious rites for a dying leader or noble, although they do not share Leslie Grain's faith. Gain an Ally in the family and a Rival who disagrees with Leslie Grain's choice. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
36 |
Voluntarily left Holy Warrior |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Returned to Drifter (Barbarian). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
42 |
Leslie Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
47 |
Gained a contact. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
51 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
51 |
Entered Merchant Academy with the Business curriculum. |
11 |
55 |
Suffered a deep tragedy. |
11 |
55 |
Dropped out of the merchant academy. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Barbarian). |
12 |
57 |
Betrayed by a friend. One of Leslie Grain's Contacts or Allies betrays Leslie Grain, ending Leslie Grain's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Returned to Believer (Holy Warrior). |
13 |
58 |
Leslie Grain aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Retired. |
14 |
62 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Encounter a Psionic institute. |
17 |
73 |
Tested for psionic powers |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |