Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Mac McNamara's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mac McNamara fail to help. Gain an Enemy. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
28 |
Spend several years jumping from world to world in Mac McNamara's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Moved to a new world. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Mac McNamara inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Spend time with an alien race. Gain a contact. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
53 |
Moved to a new world. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Journalist (Entertainer). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
58 |
Given advanced training in a specialist field |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Gained a contact. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Embroiled in legal trouble. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Continued as Merchant (Merchant Marine). |
16 |
79 |
Mac McNamara's ship or starport is destroyed by criminals. Gain them as an Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |