Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Historian Poet) with the new title Candidate. |
1 |
13 |
Marcellus Sim rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
1 |
16 |
Promoted to Dolphin Civilian (Historian Poet) rank 1 with the new title Apprentice. |
2 |
16 |
Continued as Dolphin Civilian (Historian Poet). |
2 |
20 |
A purist political party comes to power on Marcellus Sim's world making trouble for uplifted Dolphins and costing Marcellus Sim Marcellus Sim's job. Gain a purist political militant as an Enemy |
3 |
20 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
3 |
23 |
Moved to a new world. |
3 |
24 |
Promoted to Dolphin Military (Sea Patrol) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Dolphin Military (Sea Patrol). |
4 |
26 |
Receive special training in underwater mine disposal. |
4 |
28 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Dolphin Military (Guardian) with previous rank. |
5 |
30 |
An investigation uncovers links between Marcellus Sim's unit’s commander and a radical faction. |
6 |
30 |
Became a Citizen (Worker). |
6 |
33 |
Hard times caused by a lack of interstellar trade costs Marcellus Sim Marcellus Sim's job. |
6 |
34 |
Promoted to Citizen (Worker) rank 1. |
7 |
34 |
Continued as Citizen (Worker). |
7 |
38 |
Political upheaval strikes Marcellus Sim's homeworld, and Marcellus Sim is caught up in the revolution. |
7 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
38 |
Continued as Citizen (Worker). |
8 |
41 |
Birth or Death involving a family member or close friend. |
9 |
42 |
Continued as Citizen (Worker). |
9 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Promoted to Citizen (Worker) rank 3. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Citizen (Worker). |
10 |
49 |
Scarred. Fully recovered. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Switched to Dolphin Civilian (Nomad). |
11 |
52 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Continued as Dolphin Civilian (Nomad). |
12 |
56 |
A purist political party comes to power on Marcellus Sim's world making trouble for uplifted Dolphins and costing Marcellus Sim Marcellus Sim's job. Gain a purist political militant as an Enemy |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired. |
13 |
60 |
Find Ancient Technology. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |