Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Mathias Duncan rise to a position of power in Mathias Duncan's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Mathias Duncan Mathias Duncan's job. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Mathias Duncan's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Mathias Duncan's business or ship thrives. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A series of bad deals and decisions force Mathias Duncan into bankruptcy. Mathias Duncan salvages what Mathias Duncan can. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Embroiled in legal trouble. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Retired. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |