Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Maynard French. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Vessel participates in a diplomatic mission. |
2 |
21 |
Gain a contact. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
29 |
Commanding officer takes an interest in Maynard French's career. |
4 |
32 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
During a battle, defeat or victory depends on Maynard French's actions. The ship suffers severe damage and Maynard French is blamed for the disaster. Maynard French is court - martialled and discharged. |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
39 |
A good deal ensures Maynard French is living the high life for a few years. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Moved to a new world. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
45 |
Imperial trade restrictions force Maynard French out of business. |
10 |
45 |
Failed to qualify for Journalist (Entertainer). |
10 |
45 |
Switched to Drifter (Barbarian). |
10 |
47 |
Attacked by enemies that Maynard French easily defeat. |
10 |
47 |
Gain Enemy if Maynard French don't already have one. |
11 |
49 |
Continued as Drifter (Barbarian). |
11 |
53 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Nearly killed. Owe 40,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |