Retired 4th Officer Mckinley Day  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 82 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 2 (-2)111A72
Positive
 
Skills
Advocate 1
Animals 0
Athletics (Endurance) 1
Broker 2
Deception 1
Drive 0
Electronics 0
Gambler 2
Investigate 2
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Persuade 2
Profession (Hostile Environment/Low-G) 1
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Sophontology) 1
Stealth 1
Steward 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer22
Scholar Field Researcher 15
Merchant Broker 23
Prisoner Thug 01
Prisoner Fixer 14
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Thurman Edye Ally 5 0 3 0 Lancian (M/56)
Edythe Watton Rival 2 1 6 0 Kedepu (F/28)
Steve Patterson Rival 0 1 6 1 Kargol (M/39)
Julius Leaby Rival 1 1 5 2 Kargol (M/42)
Julius Leaby gained power at the expense of a third party who now blames the character.
Art Sim Enemy 0 1 0 0 Kargol (M/38)
Basil Daniels Contact 1 1 3 5 Kargol (M/52)
Basil Daniels is found or reported dead.
Lincoln Scenay Enemy 0 1 0 1 Kargol (M/47)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A new romantic starts. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Voluntarily left Merchant Marine
3 26 Became a Scholar (Field Researcher).
3 28 A rival researcher blackens Mckinley Day's name or steals Mckinley Day's research. Gain a Rival.
4 30 Continued as Scholar (Field Researcher).
4 32 Win a prestigious prize for Mckinley Day's work.
4 34 Promoted to Scholar (Field Researcher) rank 1.
5 34 Continued as Scholar (Field Researcher).
5 35 A rival researcher blackens Mckinley Day's name or steals Mckinley Day's research. Gain a Rival.
6 38 Continued as Scholar (Field Researcher).
6 41 A rival researcher blackens Mckinley Day's name or steals Mckinley Day's research. Gain a Rival.
7 42 Continued as Scholar (Field Researcher).
7 44 An expedition or voyage goes wrong, leaving Mckinley Day stranded in the wilderness.
8 44 Switched to Merchant (Broker).
8 47 Given advanced training in a specialist field
8 48 Promoted to Merchant (Broker) rank 1.
9 48 Continued as Merchant (Broker).
9 52 Promoted to Merchant (Broker) rank 2.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Broker).
10 53 Embroiled in legal trouble.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Became a Prisoner (Thug).
11 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Switched to Prisoner (Fixer) with previous rank.
12 62 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Switched to Prisoner (Inmate) with previous rank.
13 66 Defeated a prison gang. Gain an Enemy.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Returned to Prisoner (Fixer).
14 71 The warden takes an interest in Mckinley Day's case.
14 72 Promoted to Prisoner (Fixer) rank 1.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 72 Continued as Prisoner (Fixer).
15 75 Make friends with another inmate; gain them as a Contact.
16 76 Aging Crisis. Owe 40,000 for medical bills.
16 76 Continued as Prisoner (Fixer).
16 79 Parole hearing.
17 80 Aging Crisis. Owe 60,000 for medical bills.
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