Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
28 |
A rival researcher blackens Mckinley Day's name or steals Mckinley Day's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Win a prestigious prize for Mckinley Day's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
A rival researcher blackens Mckinley Day's name or steals Mckinley Day's research. Gain a Rival. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
A rival researcher blackens Mckinley Day's name or steals Mckinley Day's research. Gain a Rival. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
An expedition or voyage goes wrong, leaving Mckinley Day stranded in the wilderness. |
8 |
44 |
Switched to Merchant (Broker). |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
53 |
Embroiled in legal trouble. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Became a Prisoner (Thug). |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Switched to Prisoner (Fixer) with previous rank. |
12 |
62 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Switched to Prisoner (Inmate) with previous rank. |
13 |
66 |
Defeated a prison gang. Gain an Enemy. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Returned to Prisoner (Fixer). |
14 |
71 |
The warden takes an interest in Mckinley Day's case. |
14 |
72 |
Promoted to Prisoner (Fixer) rank 1. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Continued as Prisoner (Fixer). |
15 |
75 |
Make friends with another inmate; gain them as a Contact. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Continued as Prisoner (Fixer). |
16 |
79 |
Parole hearing. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |