Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Study Profession (Hostile Environment/Underwater) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Merle Cause blame Merle Cause's commander. Gain commander as Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Merle Cause's ship is damaged, and Merle Cause have to hitch-hike Merle Cause's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
30 |
Merle Cause spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Severely injured. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Merle Cause have been following false teachings! |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
Scarred. Owe 5,000 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Merle Cause's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Merle Cause is chosen to represent Merle Cause's faith in a vid show or other highly public forum. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Merle Cause secretly provide religious rites for a dying leader or noble, although they do not share Merle Cause's faith. Gain an Ally in the family and a Rival who disagrees with Merle Cause's choice. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Merle Cause retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Merle Cause accepted an offer of inducements to betray Merle Cause's faith. Gain 440,000 in cash. |
16 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Retired. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |