Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
22 |
Imperial trade restrictions force Merritt Stanway out of business. |
3 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
23 |
Vessel participates in a notable military engagement. |
4 |
26 |
Continued as Navy (Line/Crew). |
4 |
28 |
Abuse Merritt Stanway's position for profit. |
4 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Line/Crew). |
5 |
34 |
Merritt Stanway is blamed for an accident that causes the death of several crew members. Merritt Stanway's guilt drives Merritt Stanway to excel. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Merritt Stanway's Contacts or Allies betrays Merritt Stanway, ending Merritt Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Merritt Stanway refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merritt Stanway's faith. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Gained a contact. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Merritt Stanway have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Spend time with an alien race. Gain a contact. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |