Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Mortimer Warren's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Mortimer Warren's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Mortimer Warren's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mortimer Warren fail to help. Gain an Enemy. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Mortimer Warren have no idea what happened to Mortimer Warren – they found Mortimer Warren's ship drifting on the fringes of friendly space. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Scholar (Physician). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
45 |
Work leads to a considerable breakthrough. |
8 |
47 |
Promoted to Scholar (Physician) rank 1. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Scholar (Scientist) with previous rank. |
9 |
49 |
Mortimer Warren's work is sabotaged by unknown parties. Mortimer Warren may salvage what Mortimer Warren can and give up. |
9 |
51 |
Promoted to Scholar (Scientist) rank 2. |
10 |
51 |
Continued as Scholar (Scientist). |
10 |
53 |
Advanced training in a specialist field. |
10 |
55 |
Promoted to Scholar (Scientist) rank 3. |
11 |
55 |
Voluntarily left Scientist |
11 |
55 |
Switched to Scout (Surveyor) with previous rank. |
11 |
57 |
When dealing with an alien race, Mortimer Warren botch an opportunity to gather extra intelligence about them. |
11 |
57 |
Psychologically damaged by Mortimer Warren's time in the scouts. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Scout (Surveyor). |
12 |
61 |
Perform an exemplary service for the scouts. |
12 |
63 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Attempted to change assignments. |
13 |
63 |
Failed to qualify for Courier (Scout). |
13 |
63 |
Continued as Scout (Surveyor). |
13 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
Mortimer Warren refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mortimer Warren's faith. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Voluntarily left Missionary/Humanitarian |
15 |
68 |
Retired. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Scarred. Owe 5,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |