Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
19 |
Dropped out of the psionic community. |
2 |
19 |
Failed to qualify for Performer (Entertainer). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Voluntarily left Barbarian |
3 |
23 |
Failed to qualify for Wild Talent (Psion). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
24 |
Failed to qualify for Corporate (Citizen). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
27 |
Drafted into Law Enforcement |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
32 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
A revolution, attack or other unusual event throws Mukimshigku Insi's life into chaos, forcing Mukimshigku Insi to leave the planet. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
38 |
Mukimshigku Insi's work ends up coming home with Mukimshigku Insi, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Failed to qualify for Explorer (Scout). |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
40 |
Mukimshigku Insi do not know what happened to Mukimshigku Insi. There is a gap in Mukimshigku Insi's memory. |
9 |
40 |
Failed to qualify for Field Researcher (Scholar). |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
44 |
Continued as Drifter (Wanderer). |
10 |
47 |
Encounter a Psionic institute. |
10 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
48 |
Continued as Drifter (Wanderer). |
11 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
51 |
Became a Merchant (Broker). |
12 |
55 |
Promoted to Merchant (Broker) rank 1. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Continued as Merchant (Broker). |
13 |
59 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Continued as Merchant (Broker). |
14 |
63 |
Promoted to Merchant (Broker) rank 2. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Continued as Merchant (Broker). |
15 |
67 |
Given advanced training in a specialist field |
15 |
67 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Continued as Merchant (Broker). |
16 |
68 |
Mukimshigku Insi's business or ship thrives. |
16 |
71 |
Promoted to Merchant (Broker) rank 4. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
Continued as Merchant (Broker). |
17 |
74 |
Mukimshigku Insi's business or ship thrives. |
17 |
75 |
Promoted to Merchant (Broker) rank 5. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
Continued as Merchant (Broker). |
18 |
78 |
Nearly killed. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
78 |
Retired. |
19 |
80 |
A new romantic starts. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |