Retired Scout Murry Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 82 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)111583
Orderly, Finicky
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics 0
Diplomat 0
Electronics (Computers) 2
Electronics (Sensors) 1
Explosives 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 2
Melee (Natural) 2
Profession (Freeloader) 0
Recon 1
Seafarer (Ocean Ships) 1
Stealth 2
Streetwise 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Dolphin Military Guardian 45
Believer Missionary/Humanitarian Project Worker14
Scout Surveyor Scout24
Dolphin Civilian Nomad 01
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Bertie Rule Contact 1 2 3 2 Dolphin, Imperium (F/36)
Relationship soured.
Leroy Keating Contact 2 2 4 4 Dolphin, Imperium (M/32)
Nellie Fuller Ally 3 0 0 0 Dolphin, Imperium (F/61)
Murray Ibbett Ally 5 0 1 5 Dolphin, Imperium (M/33)
Relationship becomes more intense.
Carey Callan Contact 1 0 1 5 Dolphin, Imperium (M/17)
Carey Callan is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 12 Became a Dolphin Military (Guardian).
1 13 Murry Rule's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles your conscience. If Murry Rule refuse to participate Murry Rule is ejected from this career. Murry Rule participate in the massacre and gain an Enemy.
2 16 Continued as Dolphin Military (Guardian).
2 19 Participate in a major sea battle
2 20 Promoted to Dolphin Military (Guardian) rank 1.
3 20 Continued as Dolphin Military (Guardian).
3 23 Participate in a major sea battle
3 24 Promoted to Dolphin Military (Guardian) rank 2.
4 24 Continued as Dolphin Military (Guardian).
4 27 Murry Rule is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact.
4 28 Promoted to Dolphin Military (Guardian) rank 3.
5 28 Continued as Dolphin Military (Guardian).
5 29 Murry Rule is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact.
5 32 Promoted to Dolphin Military (Guardian) rank 4.
6 32 Voluntarily left Guardian
6 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 34 Someone more charismatic but less devout than Murry Rule has become Murry Rule's superior.
6 36 Forced to continue current assignment.
6 36 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 36 Continued as Believer (Missionary/Humanitarian).
7 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 40 Continued as Believer (Missionary/Humanitarian).
8 42 Murry Rule faith is shaken.
9 44 Continued as Believer (Missionary/Humanitarian).
9 47 A new romantic starts. Gain an Ally.
9 48 Forced to muster out.
10 48 Became a Scout (Surveyor).
10 50 Murry Rule discover a world, item or information of worth to the Imperium.
10 52 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 52 Continued as Scout (Surveyor).
11 56 Murry Rule survey an alien world.
12 56 Continued as Scout (Surveyor).
12 60 Murry Rule survey an alien world.
12 60 Promoted to Scout (Surveyor) rank 2.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Scout (Surveyor).
13 62 Perform an exemplary service for the scouts.
13 64 Forced to muster out.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 64 Became a Dolphin Civilian (Nomad).
14 65 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 65 Switched to Believer (Holy Warrior) with the new title Hopeful.
15 66 Murry Rule faith is shaken.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 69 Voluntarily left Holy Warrior
16 69 Retired.
16 70 Gained a contact.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 81 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
19 81 Aging Crisis. Owe 40,000 for medical bills.
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