Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Newell Jennings foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Newell Jennings is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Newell Jennings is sent to a new community or parish to preach The Word among the poor. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Voluntarily left Holy Warrior |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
38 |
Works is especially well received and popular, making Newell Jennings a minor celebrity |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
42 |
Join homeworld’s celebrity circles |
7 |
42 |
Gain a contact |
7 |
42 |
Promoted to Entertainer (Artist) rank 1. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Promoted to Entertainer (Artist) rank 2. |
9 |
46 |
Voluntarily left Artist |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
War breaks out, triggering a mandatory draft. |
9 |
48 |
Fled from the draft. |
9 |
50 |
Dropped out of the merchant academy. |
10 |
50 |
Switched to Drifter (Wanderer). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Gain Enemy if Newell Jennings don't already have one. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
55 |
Accused of a crime |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
59 |
Severely injured. Owe 12,500 for medical bills. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
62 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Accused of a crime. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |