Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Noble Wells gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Nearly killed. Owe 8,750 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Noble Wells's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Noble Wells's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Noble Wells's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Risk Noble Wells's fortune on a possibility lucrative deal and win. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
A sudden war destroys Noble Wells's trade routes and contacts, forcing Noble Wells to flee that region of space. |
9 |
50 |
Gain rebels as Enemy |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
51 |
Find an Alien Artifact. |
10 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
58 |
Offered job by a patron. Now owe him a favor. |
11 |
58 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
58 |
Became a Scout (Surveyor). |
12 |
59 |
Perform an exemplary service for the scouts. |
12 |
62 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Scout (Surveyor). |
13 |
63 |
Noble Wells's ship is damaged, and Noble Wells have to hitch-hike Noble Wells's way back across the stars to the nearest scout base. |
13 |
63 |
Gain 2 Contacts. Gain 3 Enemies. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
66 |
Noble Wells retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Noble Wells retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Voluntarily left Missionary/Humanitarian |
16 |
71 |
Retired. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |