Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Severely injured. Fully recovered. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Orange Ornery's job. |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Attempted a risky adventure and was sent to prison. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Became a Prisoner (Thug). |
5 |
35 |
Injured. |
6 |
37 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Continued as Prisoner (Inmate). |
7 |
45 |
Accused of assaulting a prison guard. |
8 |
45 |
Continued as Prisoner (Inmate). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
53 |
Parole hearing. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Continued as Prisoner (Fixer). |
10 |
57 |
Defeated a prison gang. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Returned to Prisoner (Thug). |
11 |
61 |
Joined a prison gang |
11 |
61 |
Promoted to Prisoner (Thug) rank 1. |
11 |
61 |
Paroled from prison. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
65 |
Someone more charismatic but less devout than Orange Ornery has become Orange Ornery's superior. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Orange Ornery secretly provide religious rites for a dying leader or noble, although they do not share Orange Ornery's faith. Gain an Ally in the family and a Rival who disagrees with Orange Ornery's choice. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Orange Ornery aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Retired. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |