Retired Detective Paul Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 82 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 1 (-2)1116A1
Perfectionist, Persevering, Smart
 
Skills
Animals 0
Carouse 0
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computer) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Medic 0
Melee (Unarmed) 1
Profession (Colonist/Ranching) 1
Recon 2
Seafarer 0
Stealth 1
Streetwise 3
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Law Enforcement Detective34
Drifter Scavenger 12
Drifter Wanderer 24
Believer Missionary/Humanitarian Project Worker11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Fae Sims Enemy 1 4 4 1 Dynchia, Imperium (F/59)
Fae Sims gained influence with the character’s assistance.
Santiago Chambers Enemy 0 1 0 0 Happrhani (M/14)
Ora Small Contact 4 0 0 2 Sydite (F/65)
Relationship becomes more moderate. Ally becomes a contact.
Dick Ruiz Ally 4 5 3 0 Dynchia, Imperium (M/64)
Very bad falling out.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Drafted into Law Enforcement
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Go undercover to investigate an enemy.
2 25 Hard times caused by a lack of interstellar trade costs Paul Watson Paul Watson's job.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 27 Moved to a new world.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Continued as Agent (Law Enforcement).
4 33 An investigation takes on a dangerous turn.
5 34 Continued as Agent (Law Enforcement).
5 38 Go undercover to investigate an enemy.
5 38 Paul Watson gain experience in a technical field as a computer operator or surveyor.
5 38 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 38 Voluntarily left Law Enforcement
6 38 Switched to Drifter (Scavenger).
6 41 Find valuable salvage.
6 42 Promoted to Drifter (Scavenger) rank 1.
7 42 Continued as Drifter (Scavenger).
7 45 Paul Watson do not know what happened to Paul Watson. There is a gap in Paul Watson's memory.
8 45 Failed to qualify for Performer (Entertainer).
8 45 Switched to Drifter (Wanderer).
8 47 Betrayed by a friend. One of Paul Watson's Contacts or Allies betrays Paul Watson, ending Paul Watson's career. That Contact or Ally becomes a Rival or Enemy.
8 49 Promoted to Drifter (Wanderer) rank 1.
9 49 Continued as Drifter (Wanderer).
9 52 Nearly killed. Owe 12,500 for medical bills.
10 53 Continued as Drifter (Wanderer).
10 57 Attacked by enemies and injured.
10 57 Lightly injured, no permanent damage. Fully recovered.
10 57 Gain Enemy if Paul Watson don't already have one.
10 57 Promoted to Drifter (Wanderer) rank 2.
11 57 Continued as Drifter (Wanderer).
11 60 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 61 Forced to muster out.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Retired at age 61.
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Paul Watson accepted an offer of inducements to betray Paul Watson's faith. Gain 730,000 in cash.
12 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Retired.
13 67 A new romantic starts. Gain an Ally.
14 69 Aging Crisis. Owe 50,000 for medical bills.
14 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 74 A romantic relationship ends badly. Gain a Rival or Enemy.
16 77 Aging Crisis. Owe 30,000 for medical bills.
16 78 A romantic relationship ends badly. Gain a Rival or Enemy.
17 81 Aging Crisis. Owe 40,000 for medical bills.
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