Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Severely injured. Fully recovered. |
3 |
21 |
Became a Scholar (Field Researcher). |
3 |
24 |
A disaster leaves several injured, and others blame Pleasant Bethune, forcing Pleasant Bethune to leave Pleasant Bethune's career. Gain a Rival. |
3 |
24 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Cavalry (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Army (Infantry) with previous rank. |
4 |
28 |
Surrounded and outnumbered by the enemy, Pleasant Bethune hold out until relief arrives. |
4 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Army (Infantry). |
5 |
32 |
Assigned to a peacekeeping role. |
5 |
32 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Cavalry (Army). |
6 |
32 |
Continued as Army (Infantry). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
36 |
Continued as Army (Infantry). |
7 |
40 |
Surrounded and outnumbered by the enemy, Pleasant Bethune hold out until relief arrives. |
7 |
40 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
8 |
40 |
Continued as Army (Infantry). |
8 |
41 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
9 |
41 |
Became a Merchant (Free Trader). |
9 |
43 |
Make an unexpected connection outside Pleasant Bethune's normal circles. Gain a Contact. |
10 |
45 |
Continued as Merchant (Free Trader). |
10 |
47 |
Make an unexpected connection outside Pleasant Bethune's normal circles. Gain a Contact. |
10 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
49 |
Continued as Merchant (Free Trader). |
11 |
51 |
Make an unexpected connection outside Pleasant Bethune's normal circles. Gain a Contact. |
11 |
53 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
53 |
Continued as Merchant (Free Trader). |
12 |
56 |
Make an unexpected connection outside Pleasant Bethune's normal circles. Gain a Contact. |
12 |
57 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Merchant (Free Trader). |
13 |
58 |
A good deal ensures Pleasant Bethune is living the high life for a few years. |
13 |
61 |
Promoted to Merchant (Free Trader) rank 4. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Merchant (Free Trader). |
14 |
62 |
Pleasant Bethune's ship or starport is destroyed by criminals. Gain them as an Enemy. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Retired. |
15 |
65 |
Victim of a crime. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
67 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
79 |
A new romantic starts. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |