Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Pleasant Ornery went above and beyond the call of duty. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Encounter a Psionic institute. |
5 |
31 |
Tested for psionic powers |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Voluntarily left Wanderer |
6 |
34 |
Became a Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Smuggle illegal items onto a planet. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Pleasant Ornery's business or ship thrives. |
9 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Promoted to Merchant (Broker) rank 4. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
55 |
Pleasant Ornery's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |