Retired Scout Ray Wheeler  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 82 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 9 (1) 8 (0)111C98
Venturesome, Night Owl, Sad
 
Skills
Admin 1
Advocate 0
Animals 0
Art (Creative/Visual Media) 1
Astrogation 0
Athletics (Strength) 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 2
Navigation 0
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Noble Diplomat 2nd Secretary22
Scout Courier Scout25
Believer Mainstream Believer Lay Person01
Retired 02
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Harley Lobb Ally 4 0 5 0 Trexen (M/55)
Early Finnerty Rival 2 1 0 0 Darmine (M/40)
Early Finnerty is in desperate trouble and could use the character’s help.
Zelia Beck Contact 2 2 5 0 Hanen (F/40)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Made lifelong friends. Gain 1 Allies.
1 27 Left the colonies.
2 27 Became a Drifter (Scavenger).
2 31 Victim of a crime
2 31 Promoted to Drifter (Scavenger) rank 1.
3 31 Continued as Drifter (Scavenger).
3 34 Amnesia.
4 35 Continued as Drifter (Scavenger).
4 39 Ray Wheeler do not know what happened to Ray Wheeler. There is a gap in Ray Wheeler's memory.
5 39 Became a Noble (Diplomat) with the new title Intern.
5 42 Become deeply involved in politics on Ray Wheeler's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
5 43 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
6 43 Continued as Noble (Diplomat).
6 44 Inherit a gift from a rich relative.
6 47 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
7 47 Voluntarily left Diplomat
7 47 Failed to qualify for Colonist (Citizen).
7 47 Submitted to the draft.
7 47 Became a Scout (Courier).
7 50 Ray Wheeler's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 51 Forced to continue current assignment.
7 51 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 51 Continued as Scout (Courier).
8 52 Perform an exemplary service for the scouts.
8 55 Promoted to Scout (Courier) rank 2.
9 55 Aging Crisis. Owe 40,000 for medical bills.
9 55 Retired at age 55.
9 55 Continued as Scout (Courier).
9 56 Perform an exemplary service for the scouts.
10 59 Aging Crisis. Owe 60,000 for medical bills.
10 59 Continued as Scout (Courier).
10 63 Spend several years jumping from world to world in Ray Wheeler's scout ship.
11 63 Aging Crisis. Owe 30,000 for medical bills.
11 63 Continued as Scout (Courier).
11 64 When dealing with an alien race, Ray Wheeler botch an opportunity to gather extra intelligence about them.
11 64 Psychologically damaged by Ray Wheeler's time in the scouts.
11 67 Forced to muster out.
12 67 Aging Crisis. Owe 10,000 for medical bills.
12 67 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 71 Ray Wheeler accepted an offer of inducements to betray Ray Wheeler's faith. Gain 580,000 in cash.
13 71 Aging Crisis. Owe 40,000 for medical bills.
13 71 Retired.
13 74 Birth or Death involving a family member or close friend.
14 75 Aging Crisis. Owe 20,000 for medical bills.
14 78 Birth or Death involving a family member or close friend.
15 79 Aging Crisis. Owe 30,000 for medical bills.
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