Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Raymond Fuller's Contacts or Allies betrays Raymond Fuller, ending Raymond Fuller's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Raymond Fuller went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Commanding officer takes an interest in Raymond Fuller's career. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
33 |
Surrounded and outnumbered by the enemy, Raymond Fuller hold out until relief arrives. |
5 |
36 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
6 |
36 |
Voluntarily left Cavalry |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
An investigation takes on a dangerous turn. |
6 |
39 |
Raymond Fuller's work ends up coming home with Raymond Fuller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Given specialist training in vehicles. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Raymond Fuller have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Accused of a crime. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |