Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Rex McGrath is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
Someone more charismatic but less devout than Rex McGrath has become Rex McGrath's superior. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Rex McGrath secretly provide religious rites for a dying leader or noble, although they do not share Rex McGrath's faith. Gain an Ally in the family and a Rival who disagrees with Rex McGrath's choice. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Rex McGrath is chosen to represent Rex McGrath's faith in a vid show or other highly public forum. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
34 |
Voluntarily left Mainstream Believer |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
A revolution, attack or other unusual event throws Rex McGrath's life into chaos, forcing Rex McGrath to leave the planet. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Rex McGrath don't already have one. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Failed to qualify for Performer (Entertainer). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Rex McGrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Switched to Drifter (Scavenger). |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
52 |
Contact with Government. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Rex McGrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Became a Citizen (Colonist). |
12 |
59 |
Rex McGrath learn something Rex McGrath should not have – a corporate secret, a political scandal – which Rex McGrath can profit from illegally. |
12 |
59 |
Gain a criminal contact. |
12 |
61 |
Promoted to Citizen (Colonist) rank 1. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Citizen (Colonist). |
13 |
64 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Rex McGrath is caught in the periphery of a scandal. |
14 |
66 |
Demoted to Believer (Holy Warrior) rank -1. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
69 |
Opponents of Rex McGrath's belief system ambush Rex McGrath. |
15 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Retired. |
16 |
71 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |