Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Navy (Flight). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Switched to Citizen (Colonist). |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Rick Cooper is rewarded for Rick Cooper's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Citizen (Colonist) rank 3. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
43 |
Voluntarily left Colonist |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
When dealing with an alien race, Rick Cooper have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Scout (Surveyor) rank 2. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
52 |
Psychologically damaged by Rick Cooper's time in the scouts. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |