Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Rogers Duncan's work ends up coming home with Rogers Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Rogers Duncan's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Rogers Duncan is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Rogue (Pirate) with the new title Lackey. |
10 |
53 |
A police detective or rival criminal forces Rogers Duncan to flee and vows to hunt Rogers Duncan down. Gain an Enemy. |
11 |
53 |
Became a Scout (Surveyor). |
11 |
56 |
Rogers Duncan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Voluntarily left Missionary/Humanitarian |
13 |
60 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |