Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Roy Heriot's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A series of bad deals and decisions force Roy Heriot into bankruptcy. Roy Heriot salvages what Roy Heriot can. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Roy Heriot have been following false teachings! |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
30 |
Gain Enemy if Roy Heriot don't already have one. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Find an Alien Artifact. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Broker (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Go undercover to investigate an enemy. |
8 |
49 |
Involved in a gambling ring. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Established a network of contacts. Gain 3 contacts. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Hard times caused by a lack of interstellar trade costs Roy Heriot's job. |
11 |
54 |
Returned to Believer (Holy Warrior). |
11 |
56 |
Roy Heriot come into conflict with a splinter group Roy Heriot's own religion which maintains Roy Heriot's version is the wrong one. Gain 2 Rivals. |
12 |
56 |
Switched to Drifter (Scavenger). |
12 |
57 |
Find Ancient Technology. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Scavenger). |
13 |
62 |
Betrayed by a friend. One of Roy Heriot's Contacts or Allies betrays Roy Heriot, ending Roy Heriot's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Roy Heriot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Retired. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |