Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Citizen (Worker). |
2 |
27 |
Sam Marsden gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Continued as Citizen (Worker). |
3 |
31 |
Sam Marsden's business expands, Sam Marsden's corporation grows, or the colony thrives. |
4 |
33 |
Continued as Citizen (Worker). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Continued as Citizen (Worker). |
5 |
40 |
Sam Marsden learn something Sam Marsden should not have – a corporate secret, a political scandal – which Sam Marsden can profit from illegally. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
43 |
Imperial trade restrictions force Sam Marsden out of business. |
7 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Sam Marsden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
47 |
Forced to continue current assignment. |
7 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
47 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Sam Marsden is caught in the periphery of a scandal. |
8 |
48 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
9 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Retired at age 51. |
9 |
51 |
Voluntarily left Missionary/Humanitarian |
9 |
51 |
Retired. |
9 |
52 |
Good fortune. |
10 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Victim of a crime. |
11 |
62 |
Gained a contact. |
12 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
75 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
79 |
A new romantic starts. Gain an Ally. |
16 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |