Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
A mission goes wrong and Sanford Sullivan is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Rogue (Thief). |
5 |
32 |
Involved in a feud with a rival criminal organization. |
5 |
34 |
Promoted to Rogue (Thief) rank 1. |
6 |
34 |
Voluntarily left Thief |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Sanford Sullivan have been following false teachings! |
7 |
35 |
Returned to Drifter (Barbarian). |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Sanford Sullivan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sanford Sullivan's faith. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
41 |
Voluntarily left Missionary/Humanitarian |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Sanford Sullivan's Contacts or Allies betrays Sanford Sullivan, ending Sanford Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Returned to Believer (Holy Warrior). |
10 |
48 |
Sanford Sullivan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Find Ancient Technology. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |