Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Shane Larson's trade routes and contacts, forcing Shane Larson to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Army (Army Support) with the new title Private. |
5 |
36 |
Advanced training in a specialist field |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Army (Cavalry) with previous rank. |
6 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
When dealing with an alien race, Shane Larson botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Shane Larson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
50 |
Became a Entertainer (Performer). |
9 |
54 |
Gained a contact. |
9 |
54 |
Promoted to Entertainer (Performer) rank 1. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
56 |
Invited to take part in a controversial event or exhibition that injures Shane Larson's social standing. |
10 |
58 |
Promoted to Entertainer (Performer) rank 2. |
11 |
58 |
Continued as Entertainer (Performer). |
11 |
61 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
12 |
62 |
Continued as Entertainer (Performer). |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
66 |
Promoted to Entertainer (Performer) rank 3. |
13 |
66 |
Voluntarily left Performer |
13 |
66 |
Failed to qualify for Merchant Academy. |
13 |
66 |
Became a Drifter (Scavenger). |
13 |
67 |
Shane Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
67 |
Failed to qualify for Merchant Academy. |
14 |
67 |
Switched to Drifter (Barbarian). |
14 |
70 |
Suffer from a life-threatening illness. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Retired at age 70. |
15 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
71 |
Shane Larson is sent to a new community or parish to preach The Word among the poor. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Shane Larson refused an offer of inducements to betray Shane Larson's faith. Gain 3 enemies. |
16 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Continued as Believer (Missionary/Humanitarian). |
17 |
80 |
Shane Larson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |