Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Sherman Kildare come into conflict with a splinter group Sherman Kildare's own religion which maintains Sherman Kildare's version is the wrong one. Gain 1 Rivals. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
20 |
Invited to take part in a controversial event or exhibition that injures Sherman Kildare's social standing. |
2 |
23 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
23 |
Voluntarily left Journalist |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
25 |
Sherman Kildare is ordered to take part in a black ops mission that goes against Sherman Kildare's conscience. Gain the lone survivor as an Enemy. |
4 |
25 |
Became a Citizen (Corporate). |
4 |
27 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Promoted to Citizen (Corporate) rank 1. |
5 |
29 |
Continued as Citizen (Corporate). |
5 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Encounter a Psionic institute. |
6 |
37 |
Tested for psionic powers |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
39 |
Gain a contact outside of normal circles. |
7 |
41 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
41 |
Continued as Psion (Psi-Warrrior). |
8 |
45 |
Experimented on by a corporation, government, or other organisation |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
46 |
Attacked by enemies and injured. |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Gain Enemy if Sherman Kildare don't already have one. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Attacked by enemies that Sherman Kildare easily defeat. |
10 |
52 |
Gain Enemy if Sherman Kildare don't already have one. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
57 |
Sherman Kildare run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Returned to Believer (Holy Warrior). |
12 |
60 |
Opponents of Sherman Kildare's belief system ambush Sherman Kildare. |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |