Retired Settler Smith Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 82 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 1 (-2)111581
Hard, Dedicated
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Deception 2
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Flyer 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Grapple) 1
Profession (Worker) 0
Recon 1
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Agent Intelligence Field Agent22
Believer Holy Warrior Hopeful01
Drifter Scavenger 02
Drifter Barbarian 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Joy Silva Contact 3 1 0 6 Cafadan (F/57)
Brett Weaver Ally 2 0 0 0 Cafadan (M/62)
Ellen Aubert Contact 0 1 0 3 Geonee (F/42)
Evangeline Maynard Contact 4 0 4 1 Cafadan (F/33)
Relationship becomes more moderate.
Il Uegvathvoe Ally 3 0 2 0 Vargr, Imperium (M/28)
Shirley Coleman Rival 1 1 0 4 Trexen (F/25)
Isham Gregory Contact 2 1 1 1 Dynchia, Imperium (M/42)
Relationship redefined. Rival becomes a contact.
Wash Hicks Rival 1 4 1 5 Cafadan (M/17)
An incident occured.
Tempie Kennedy Ally 4 0 1 2 Cafadan (F/26)
Tempie Kennedy gains in influence.
Justin Gonzales Contact 0 2 5 0 Cafadan (M/55)
Melville Shapter Ally 4 0 0 1 Vanejenese (M/22)
Melville Shapter gains in power.
Melville Shapter is in desperate trouble and could use the character’s help.
Melville Shapter fell on hard times.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Smith Simmmons is rewarded for Smith Simmmons's diligence or cunning.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 23 Smith Simmmons learn something Smith Simmmons should not have – a corporate secret, a political scandal – which Smith Simmmons can profit from illegally.
2 23 Gain a criminal contact.
2 26 Forced to continue current assignment.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 29 A new romantic starts. Gain an Ally.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 33 Lightly injured, no permanent damage. Fully recovered.
5 33 Became a Agent (Intelligence).
5 37 Established a network of contacts. Gain 2 contacts.
5 37 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 37 Continued as Agent (Intelligence).
6 38 A new romantic starts. Gain an Ally.
6 41 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
7 41 Voluntarily left Intelligence
7 41 Became a Believer (Holy Warrior) with the new title Hopeful.
7 44 Smith Simmmons come into conflict with a splinter group Smith Simmmons's own religion which maintains Smith Simmmons's version is the wrong one. Gain 3 Rivals.
8 44 Failed to qualify for Performer (Entertainer).
8 44 Became a Drifter (Scavenger).
9 48 Continued as Drifter (Scavenger).
9 49 Smith Simmmons do not know what happened to Smith Simmmons. There is a gap in Smith Simmmons's memory.
10 49 Failed to qualify for Corporate (Citizen).
10 49 Switched to Drifter (Barbarian).
10 50 Smith Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 51 A new romantic starts. Gain an Ally.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 55 Gained a contact.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 62 Moved to a new world.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 69 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 Betrayal. Convert an Ally into a Rival or Enemy.
17 74 Aging Crisis. Owe 30,000 for medical bills.
17 76 Moved to a new world.
18 78 Aging Crisis. Owe 60,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 82 Aging Crisis. Owe 40,000 for medical bills.
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