Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Sumimkha Diup's life into chaos, forcing Sumimkha Diup to leave the planet. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Sumimkha Diup gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Sumimkha Diup's business expands, Sumimkha Diup's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Lost eye or limb. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
39 |
Psychologically damaged by Sumimkha Diup's time in the scouts. |
7 |
39 |
Switched to Citizen (Worker). |
7 |
43 |
Sumimkha Diup befriend a superior in the corporation or the colony. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
44 |
Sumimkha Diup gain experience in a technical field as a computer operator or surveyor. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
50 |
Attempted a risky adventure and was injured. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
57 |
Betrayed by a friend. One of Sumimkha Diup's Contacts or Allies betrays Sumimkha Diup, ending Sumimkha Diup's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
Contact with Government. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |