Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Display heroism in battle. |
1 |
22 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
26 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A sudden war destroys Ted Wright's trade routes and contacts, forcing Ted Wright to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
32 |
Ted Wright's business or ship thrives. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Ted Wright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Betrayed by a friend. One of Ted Wright's Contacts or Allies betrays Ted Wright, ending Ted Wright's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
39 |
Failed to qualify for Free Trader (Merchant). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
41 |
Failed to qualify for Colonist (Citizen). |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
45 |
Drafted into Merchant Marine |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Returned to Merchant (Merchant Marine). |
10 |
49 |
Accused of a crime |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Became a Prisoner (Thug). |
11 |
53 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
56 |
Vocational Training. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Prisoner (Inmate). |
13 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Continued as Prisoner (Inmate). |
14 |
63 |
Defeated a prison gang. Gain an Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Returned to Prisoner (Thug). |
15 |
66 |
Disgraced. Word of Ted Wright's criminal past reaches Ted Wright's homeworld. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
Returned to Prisoner (Inmate). |
16 |
72 |
A guard takes a dislike to Ted Wright. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Returned to Prisoner (Thug). |
17 |
74 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Switched to Prisoner (Fixer) with previous rank. |
18 |
81 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |