Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes disastrously wrong due to Tillman Myers's commander’s error or incompetence, but Tillman Myers survive. |
1 |
19 |
Report commander and gain an Enemy. |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
24 |
Injured |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
27 |
Assigned to an assault on an enemy fortress. |
3 |
30 |
Promoted to Marine (Star Marine) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
32 |
On the front lines of a planetary assault and occupation. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Tillman Myers's job. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Tillman Myers's job. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
42 |
Tillman Myers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
44 |
Lost eye or limb. Fully recovered. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Tillman Myers's Contacts or Allies betrays Tillman Myers, ending Tillman Myers's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Broker (Merchant). |
10 |
48 |
Switched to Drifter (Barbarian). |
10 |
50 |
Attacked by enemies that Tillman Myers easily defeat. |
10 |
50 |
Gain Enemy if Tillman Myers don't already have one. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
54 |
Nearly killed. Owe 22,500 for medical bills. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |