Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Travis Hall's actions. The ship suffers severe damage and Travis Hall is blamed for the disaster. Travis Hall is court - martialled and discharged. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Travis Hall's Contacts or Allies betrays Travis Hall, ending Travis Hall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Travis Hall come into conflict with a splinter group Travis Hall's own religion which maintains Travis Hall's version is the wrong one. Gain 3 Rivals. |
6 |
31 |
Returned to Drifter (Scavenger). |
6 |
33 |
Suffer from a life-threatening illness. |
7 |
33 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
34 |
Travis Hall refused an offer of inducements to betray Travis Hall's faith. Gain 5 enemies. |
7 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Moved to a new world. |
8 |
41 |
Forced to muster out. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Spend time with an alien race. Gain a contact. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Severely injured. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |