Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Troy Lambert out of business. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Troy Lambert's ship is damaged, and Troy Lambert have to hitch-hike Troy Lambert's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Troy Lambert do not know what happened to Troy Lambert. There is a gap in Troy Lambert's memory. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Troy Lambert's Contacts or Allies betrays Troy Lambert, ending Troy Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Troy Lambert is sent to a new community or parish to preach The Word among the poor. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
A notable academic consults with Troy Lambert about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |