Retired Settler Vance Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 82 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 5 (-1)1113B5
Purposeful, Underbite, Receding hairline
 
Skills
Admin 0
Animals (Handling) 1
Art (Creative/Exotic Media) 1
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Striking) 1
Pilot 0
Profession (Worker) 0
Science (Physical Sciences/Jump Space Physics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Believer Holy Warrior Hopeful01
Scout Courier Scout13
Citizen Colonist Settler22
Drifter Scavenger 04
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Rush Watts Enemy 0 3 0 0 Libert (M/51)
Rush Watts is found or reported dead.
King Ortiz Ally 4 0 3 2 Dynchia, Imperium (M/37)
Abraham Mendoza Ally 4 0 0 2 Halka (M/25)
Relationship altered.
Lucius Mills Ally 2 0 2 2 Dynchia, Imperium (M/51)
Elizabeth Priest Ally 4 0 0 1 Dynchia, Imperium (M/80)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Severely injured. Fully recovered. Owe 1,250 for medical bills.
2 21 Became a Believer (Holy Warrior) with the new title Hopeful.
2 24 Vance Clarke aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
3 24 Became a Scout (Courier).
3 28 Vance Clarke survey an alien world.
4 28 Continued as Scout (Courier).
4 29 When dealing with an alien race, Vance Clarke botch an opportunity to gather extra intelligence about them.
4 29 Severely injured. Owe 10,000 for medical bills.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Explorer (Scout).
5 32 Continued as Scout (Courier).
5 36 Vance Clarke's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5 36 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 36 Became a Citizen (Colonist).
6 38 Gained a contact.
6 40 Promoted to Citizen (Colonist) rank 1.
7 40 Continued as Citizen (Colonist).
7 44 Political upheaval strikes Vance Clarke's homeworld, and Vance Clarke is caught up in the revolution.
7 44 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 44 Voluntarily left Colonist
8 44 Became a Drifter (Scavenger).
8 47 Attacked by enemies that Vance Clarke easily defeat.
8 47 Gain Enemy if Vance Clarke don't already have one.
9 48 Continued as Drifter (Scavenger).
9 52 Attempted a risky adventure and was injured.
9 52 Lightly injured, no permanent damage. Fully recovered.
10 52 Continued as Drifter (Scavenger).
10 53 Betrayed by a friend. One of Vance Clarke's Contacts or Allies betrays Vance Clarke, ending Vance Clarke's career. That Contact or Ally becomes a Rival or Enemy.
11 53 Failed to qualify for Colonist (Citizen).
11 53 Continued as Drifter (Scavenger).
11 55 Vance Clarke do not know what happened to Vance Clarke. There is a gap in Vance Clarke's memory.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 57 Vance Clarke have been following false teachings!
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Retired.
13 60 A new romantic starts. Gain an Ally.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 77 Aging Crisis. Owe 60,000 for medical bills.
18 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 81 Aging Crisis. Owe 10,000 for medical bills.
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