Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Warner Robins left the community. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Lost eye or limb. Fully recovered. |
2 |
26 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Marine Support) with previous rank. |
3 |
27 |
A mission goes disastrously wrong due to Warner Robins's commander’s error or incompetence, but Warner Robins survive. |
3 |
27 |
Report commander and gain an Enemy. |
3 |
30 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
Trapped behind enemy lines. |
4 |
34 |
Promoted to Marine (Marine Support) officer rank 4 with the new title Lieutenant Colonel. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Returned to Marine (Star Marine). |
5 |
36 |
Advanced training in a specialist field |
5 |
38 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
40 |
Assigned to an assault on an enemy fortress. |
6 |
42 |
Promoted to Marine (Star Marine) officer rank 4 with the new title Lieutenant Colonel. |
7 |
42 |
Continued as Marine (Star Marine). |
7 |
43 |
A mission goes wrong and Warner Robins is stranded behind enemy lines. Ejected from the service. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
Warner Robins have no idea what happened to Warner Robins – they found Warner Robins's ship drifting on the fringes of friendly space. |
9 |
46 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Continued as Psion (Psi-Warrrior). |
10 |
51 |
Gift causes a former ally to turn on Warner Robins and betray Warner Robins. One Ally or Contact becomes an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Opponents of Warner Robins's belief system ambush Warner Robins. |
11 |
53 |
Nearly killed. Owe 30,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Returned to Psion (Psi-Warrrior). |
12 |
56 |
Gift causes a former ally to turn on Warner Robins and betray Warner Robins. One Ally or Contact becomes an Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Returned to Believer (Holy Warrior). |
13 |
59 |
Warner Robins faith is shaken. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Continued as Believer (Holy Warrior). |
14 |
62 |
Warner Robins faith is shaken. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Continued as Believer (Holy Warrior). |
15 |
68 |
Warner Robins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
68 |
Forced to muster out. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
68 |
Switched to Psion (Adept). |
16 |
72 |
Use powers for personal gain. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Continued as Psion (Adept). |
17 |
76 |
Gain a contact outside of normal circles. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
Continued as Psion (Adept). |
18 |
80 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |